

If you see one, take it without hesitation. This item makes your special virtually a screen wipe for a lot lesser monsters.

Use your utility to jump on big enemies (like bosses) at around shoulder height of said monster, and try to stay off the ground. Golems are great to practice on, as they hold still during their clap, and you can rotate behind them and get the kill (see gif below). However! Acrid can easily maintain height with melee swipes and ravenous bite, and can 'glide' around enemies whilst using your claws and bite. This is a valid question, as Acrid doesn't have i-frames like Mercenary, or absurd single-target damage like Loader. After I became consistent enough at hitting wisps with the leap, I found that there was little reason to take the ranged secondary. Ravenous Bite also has quite a generous hit box, so it will take care of the more tanky air targets. Kite the enemies around until they group up, aim juuuuuuuuuust slightly above your target, and leap at those fools! The AoE of your utility will destroy most wisps, and flying pests will be a swipe or two from death. This is the biggest learning curve, but it gets easier with practice (and movement speed). Let's address the biggest question: How do I deal with flying enemies?Įasy. So, in light of my claim, I will now provide a guide.

Usually, my cause of death is just being reckless (especially during Mithrix), but that isn't exclusive to Melee-Acrid What isn't there to love about CHOMP? I play on Monsoon, and I can consistently reach Mithrix. Yes I'm serious, and yes I am looking at a certain streamer.Ĭlickbait title aside, Melee-Acrid is one of my favorite loadouts to play, and while it does have a significant learning curve, I now prefer it over Ranged-Acrid.
